Kenneth Montgomery

Senior full stack engineerAustin, Texas

Ten years of production engineering, most of it on enterprise platforms: identity and provisioning tooling against Okta, integrations that stay correct through retries and partial failure, and lately the permission checks and approval steps that let AI agents read from and write to internal systems.

I am good at judging what is worth building and getting it finished. The three projects below are small runnable versions of problems I deal with at work.

Projects

Experience

2020 to present

NWN

Application Consultant, Senior Full Stack Engineering

  • Built and owned self-service Okta tooling used by customer experience managers to migrate customer users over several years.
  • Ran migrations of 500K+ records with rollback checkpoints and reliable API sync.
  • Led platform consolidation across two merged organizations, aligning data models and deciding what to retain or retire.
An NWN home office beside a bedroom nook, with the same person now seated at the desk in shorts and a button-up.

2018 to 2020

Creative Distress

Senior Gameplay Programmer

  • Built gameplay systems and C++ tools for an Unreal Engine simulation.
  • Profiled rendering and game logic to eliminate hitches on mobile.
  • Led sprint planning and made build-versus-cut decisions under deadlines.
A small Creative Distress office with the arriving hoodie-wearing worker seated at a desk, four desks in a row, an exercise-ball coworker, and game systems.

2018 to 2019

Common Media

Full Stack Software Engineer

  • Built web applications for government, e-commerce, and education clients.
  • Developed a real-time analytics dashboard for Lux Research.
  • Benchmarked data freshness and chose WebSockets over polling.
An L-shaped living room with the arriving cyclist seated at a desk, a sofa, a Wii, a cold brew keg, and stairs to an upper landing.

2013 to 2016

HERMETIC

Mechanical / Project Engineer

  • Automated technical and sales documentation with Visual Basic.
  • Mentored new engineers as they learned the work.
  • Wrote onboarding documentation to shorten ramp-up.
A plain, windowless engineering office with an LCD and the arriving worker seated at the old wood desk in a button-up and chinos.